EsterdonEngine
Devlog
- November 30, 2023 by Adam H#raylib, #c++, #roguelikes, #engine developmentAfter a few rewrites from my previous post, I'm actually making progress. For those familiar with unity, a lot of those code will feel familiar. On to ldtk.io integration, which i have working in a pr... Continue reading
- November 17, 2023 by Adam H#ldtk, #libtcod, #c++, #engine theoryHere's some of my objectives for EsterdonEngine: performant C++ cross platform (i tend to develop on my m1/arm64 mac laptop but play games on my big windows x86 desktop) performant graphics (minimize... Continue reading