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EsterdonEngine

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Devlog

  • Progress!
    November 30, 2023 by Adam H#raylib, #c++, #roguelikes, #engine development
    After a few rewrites from my previous post, I'm actually making progress. For those familiar with unity, a lot of those code will feel familiar. On to ldtk.io integration, which i have working in a pr... Continue reading
  • Initial design notes
    November 17, 2023 by Adam H#ldtk, #libtcod, #c++, #engine theory
    Here's some of my objectives for EsterdonEngine: performant C++ cross platform (i tend to develop on my m1/arm64 mac laptop but play games on my big windows x86 desktop) performant graphics (minimize... Continue reading
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